That's the way Valve wanted it though, because CS2 is here to replace CS:GO and, while there are a bunch of mainly backend changes and upgrades, the two games still feel similar enough that the experience feels consistent between the two. There was no huge send-off, no full-throated eulogy, and very little drama. There is sadness in CS:GO coming to such an abrupt and unceremonious end, even if we kind of knew it was coming. Fnatic’s overtime win vs FaZe Clan in the fifth map of the IEM Katowice 2018 grand final is an electric moment I'll remember for the rest of my life, and that’s just one of many examples of the drama and high-stakes intensity these events produced. I've attended plenty of major esports events across various big titles, but nothing compares to a high-stakes CS:GO final. Knowing how difficult it was to hit shots and execute synchronised strategies meant watching the best in the world do it was almost mandatory viewing for fans and, when it came to the wider audience, nothing outside of Rocket League has such a simple and understandable rhythm. There is sadness in CS:GO coming to such an abrupt and unceremonious end, even if we kind of knew it was coming.Īlongside the iconic and asymmetrical maps, many of which influence FPS map design to this day, CS:GO is one of the most satisfying and perfectly balanced competitive experiences out there, and it translated to the spectator experience. In CS:GO you rarely see a round where a few high explosive (HE) grenades or Molotovs take out half the opposing team, and on the rare occasion you do it’s hilarious (providing you weren't on the receiving end). With so many agents, all of whom have multiple abilities, it can at times feel like the actual act of shooting is an afterthought, with well-placed utility and ability pick-offs deciding the outcome of many rounds. Take Valorant, arguably the biggest and most direct challenger, and those same elements arent quite so harmonious. Many games have similar elements, but none balance them like CS:GO. ![]() CS:GO had the perfect mix of simple combat fundamentals with a huge skill ceiling, with a layer of strategy atop that allowed teams to swing the odds in their favour with the right plays, and then the almost meta-layer of economic management across rounds and across the group. There have been countless imitators, and more than a few great games that have taken a lot of inspiration from CS:GO, but none have managed to eclipse it.
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